And if we just need to have the tint instantly change, a duration of 1 frame gives us that. On the other hand, we could set the duration to only a few frames with the ‘Wait for Completion’ checked if we need a fire to suddenly break out around our player. If we want the screen to slowly fade to a dark twilight while our characters are having a long conversation we can set it to a duration of 999 frames (the longest possible duration, which takes about 16.5 seconds) with the ‘Wait for Completion’ option unchecked, so that the event will keep going while the screen is tinting. The Duration section is pretty straightforward, it lets us control how long it takes for the tint to take effect. So no idea what's the pattern which makes videos unplayable on other machines.The event command is split into two main sections, Color Tone and Duration. At first I thought GPU is a must, but removing from my main desktop PC gpu, videos still played fine. I think one user with 1080TI and modern CPU had this issue so no idea what's going on. And I'm not sure if it's only low end pc problem. A fresh project, 1 plugin, 1 map, 1event with a single script line and a message box. It's unfortunate, would love to be able to play normal WebM movies on rpgm but something interfering with these kinds of plugins.Ĭurrently, I use another plugin that plays 6-12 pictures frame by frame. Asking players to play on modern gaming pc is a bit too much for such games. The same issue reoccur with multiple this type of plugins. There are 3 parallel events that check mouse coordination and adjust hover effect to button+checks the progress of animation with +1 variable using galvs variable bar.īut I no longer playing WebM on my game because it's too problematic and ~30% players can't even play those scenes without having 1-4fps problem during the animation.Īlso tested on a fresh project with only one event which plays a movie and erases itself. I use buttons to speed up and to change angles etc. The only choice would have been alienating a big portion of the player base which is no no.ītw, would it be possible to get a project sample with this function playing for testing purposes made by the author just to confirm that it's nothing to do with me? I want for myself to know that I did everything 100% correctly and it's indeed some kind of deeper problem/bug which causes poor performance. I spend days trying to fix without success. But not able to play webm was quite a big problem for me. Archea mentioned once that it's some kind of problem with transparency or that my laptop is just not enough to play videos on rpgm in this method ( but that means to play webm videos is a resource hungry at the same level as playing a proper 3d games or worse (telltale walking dead runs 30-44fps for example, but webm rpgm video is 1-3fps :S)) I'll test it in android someday just out of curiosity.įinding a fix would be awesome, but right now from my experience, any atempt to play webm on rpgm is project breaker (unless it's a simple play movie default function which doesn't allow any kind of interaction during video like text box, etc). Ended up using the picture animation method provided by one plugin. Rpgm can't play videos without a dedicated GPU? Is it an intel problem? Or some kind of software or hardware fault? No idea, but having every 10 posts out of hundreds complaining "1-3 fp", " unplayable" is unacceptable. But let me remind, I've tested on a clean project with 1 event which plays video on map. Undoubtedly, some will say that my project is faulty (had this discussion in the other plugin thread). So I gave up on trying to play videos on rpgm. I've also tested the same kind of plugin, but made by some Japanese person. I've tested the ysp player on a fresh project\empty map and it was the same, so probably this plugin will show the same results. My laptop is not that bad, but can't handle webm videos be it FullHd res or bellow 700x700 pixels. The performance loss on some machines is crazy. There's something with RPGM mv which makes playing webm not worth the lost customers/+complains. That means ~30% players will have a bad experience with this just. support up to 10 animation on same timeĪll plugin instructions and commands are listed in the plugin help section.Ĭreative Commons 4.0 Attribution, Share Alike, Non-Commercialįor using in commercial project required commercial license.interact with animation, set Common Event (or Script call) when animation been clicked.play animation in loop or not, set Common Event (or Script call) when animation ends.control animation: moving, zooming, change opacity.play animation on Game Map (tied to the map coordinates).play animation on Screen (above or below windows).play animation on any Scene (Map, Menu, Battle and etc.).The plugin allows you play GIF and WEBM animation
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